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1. Just started. Any and all help welcomed. Please - in Rookie Training Grounds [original thread]
Kush, You'll find three camps of players: Fittings win: these people invest in the best possible equipment for an advantage. Skills win: these people will invest in skills to benefit them all the time regardless of fittings. Gungame win: these p...
- by Mahal Daj - at 2016.02.09 19:55:00
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2. Help using Heavies? - in Rookie Training Grounds [original thread]
If you feel like you're range-limited by the HMG, try the Assault HMG. It seems to hit harder even around 45m where a lot of your assaults will orbit, and you'll be able to do significant damage to vehicles (keep dropships away, kill MLT tanks, sw...
- by Mahal Daj - at 2016.02.09 19:43:00
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3. Pretty new - in Rookie Training Grounds [original thread]
ty panda wrote: Thank you all for the advice I have been playing pretty much daily. Have finally reached loyalty 2. I got the basics with the suits down finding what fits my play style. As far as vehicles I've pretty much dropped those except f...
- by Mahal Daj - at 2016.01.27 23:22:00
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4. Pretty new - in Rookie Training Grounds [original thread]
There is a lot to be said about fits that synergize well: Shotgun Scouts, Main Rifle Assaults, Logi's with Mass Drivers. There is also something to be said for asymmetrical fits: Caldari Commando with a hive and 1 Sniper Rifle and 1 Tactical Snipe...
- by Mahal Daj - at 2016.01.22 22:53:00
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5. Squad leader help tip please - in Rookie Training Grounds [original thread]
Leading a squad to victory is one of the sweetest aspects of gameplay in Dust514. A few fancy tips for anybody this far down in the newbro area: Technical: Squad commands and suit commands are separate. Place commands while you reload, for examp...
- by Mahal Daj - at 2016.01.22 19:50:00
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6. Sniper newbie - in Rookie Training Grounds [original thread]
Use the force, ShadowClawZERO! Seriously though, Dust is a strange game. You'll notice that it's rough around the edges, some things never make sense, the devs seem oblivious to a couple of problems and everyone gives you slightly different advic...
- by Mahal Daj - at 2015.09.11 18:40:00
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7. Is this a good load out? - in Rookie Training Grounds [original thread]
Post above mine ^^^ boss information! Take it to heart I respect what you're doing, the cloak is an awesome tool, and it will eventually get to the point where you can fully proto-fit a scout and use a basic-cloak without any of the pg/cpu upgrad...
- by Mahal Daj - at 2015.09.11 18:32:00
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8. scouting with nova knives and rail rifle - in Rookie Training Grounds [original thread]
You may want to consider the Mass Driver: decent range, good damage, adds chaos so you can escape.
- by Mahal Daj - at 2015.04.06 20:43:00
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9. I just want to know; why is everyone ruining me with the same gear? - in Rookie Training Grounds [original thread]
Nathanes Blackfort wrote: Mahal Daj wrote: There could be a number of reasons: 1. Player skill: Dust rewards practice, it's a game of nuance 2. Team support: the player may have been supported by coordinated players 3. Passive skills: can i...
- by Mahal Daj - at 2015.04.05 15:24:00
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10. Caldari Warfare - Ask Middas - in Rookie Training Grounds [original thread]
I just skilled into Cal Scout 1, and I'm usually an armor player. How should I fit my scout 3high/1low to achieve the most time at max shields under fire? I am used to playing scout, so eHP is less important than 'immediate' and 'awesome' shield r...
- by Mahal Daj - at 2015.02.10 22:16:00
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11. Tired of being stomped? Join a Squad today! - in Rookie Training Grounds [original thread]
This comes from the Eve-Legacy... more players (coordinated) players are always* superior to fewer, better equipped players. woot -daj
- by Mahal Daj - at 2015.02.06 21:39:00
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12. [show and tell] Things I love about Dust - in Rookie Training Grounds [original thread]
TEBOW BAGGINS wrote: i get a red dropship surfer last night so i gently fly him around for about 5 minutes LMAOing because he is blasting the roof of the dropship with shotgun and SMG.. we fly around and both him and my gunner start getting kil...
- by Mahal Daj - at 2015.02.05 21:00:00
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13. Wasp Without A Sting - in Rookie Training Grounds [original thread]
A few different suggestions: If you can use the Assault Scrambler to drop shields, then fight with BP while they are in armor, it's effective, or; If you like the alpha, range and handling of the BP enough to want it primary, I suggest the Tacti...
- by Mahal Daj - at 2015.02.05 20:40:00
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14. [show and tell] Things I love about Dust - in Rookie Training Grounds [original thread]
At first, Dust may seem like an unequal playing field with overwhelming odds; however as you specialize, train, and learn; the game evolves to allow you a unique FPS experience. The seemingly bland levels mix with a variety of suit types, which ar...
- by Mahal Daj - at 2015.01.26 19:59:00
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15. [Theory] How to calculate team-effect from end-of-match screen - in Rookie Training Grounds [original thread]
Thank you DeadlyAztec, though I can see how I could have been clearer regarding Kaze Eyrou's comment. This is just a quick method for figuring how many players were alive/active/ on each team. It's not perfect. I use it during squad debriefs, it ...
- by Mahal Daj - at 2015.01.03 14:03:00
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16. Leaving the Match Early - in Rookie Training Grounds [original thread]
Wolfica wrote: after playing for almost 2 years you will come to realize that playing those matches were your team is filled with a bunch of incompetent 2 year olds it is just best to leave the match and find another. Quitting like that can ...
- by Mahal Daj - at 2014.12.24 23:46:00
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17. Why has it took so long for CCP to even consider balancing their gam... - in Rookie Training Grounds [original thread]
Part of the charm is that no one tells me that I can't spend 2.4 M ISK in a match because I want to bring the fury. A match where you only get a single clone/drop suit might be cool.
- by Mahal Daj - at 2014.12.24 16:05:00
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18. [Theory] How to calculate team-effect from end-of-match screen - in Rookie Training Grounds [original thread]
In Dust, you will sweep through with crushing victories, and be brought down in humiliating defeats. How can you determine the outcome of a game based on player input? This is an easy and reliable formula that you can use to determine whether or n...
- by Mahal Daj - at 2014.12.23 19:20:00
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19. Why has it took so long for CCP to even consider balancing their gam... - in Rookie Training Grounds [original thread]
Crushing defeat will always have a place in New Eden. Without perfect defeat, we can't have the perfect victory. It's the way the game is designed, and it's why so few will find their place among the gods.
- by Mahal Daj - at 2014.12.23 19:11:00
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20. Drop suit help...ugh - in Rookie Training Grounds [original thread]
Based on your description of roles, I'd suggest this: Scout suit: helps you get above and around the enemy Mass driver: can terrorize and bombard enemies Sidearm: take what you like Modules: shield and dampener, or armor and range enhancer Equip...
- by Mahal Daj - at 2014.12.23 18:30:00
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